OpenCue

An open source render management system

Scale your rendering pipeline with job scheduling, resource optimization, and integration across your production workflow

OpenCue is an Official ASWF project

High-scale rendering
OpenCue provides features to manage rendering jobs at high-scale
Built for visual effects and animation
Sony Pictures Imageworks in-house render manager used on hundreds of films
Render at scale
Highly-scalable architecture supporting numerous concurrent machines
Flexible deployment
Support for multi facility, on-premise, cloud, and hybrid deployments

Powerful Render Management

Built for the demands of modern visual effects and animation production

Intelligent Scheduling

Advanced algorithms distribute render jobs across compute resources for optimal performance and resource utilization.

Scalable Architecture

From small studios to major facilities - handles thousands of concurrent jobs with enterprise-grade reliability.

Cross-Platform

Native support for Linux, macOS, and Windows environments with consistent performance across platforms.

Python Integration

Comprehensive Python API enables custom integrations, automation scripts, and seamless pipeline workflows.

Real-time Monitoring

Web-based and desktop GUI interfaces provide live job tracking, resource monitoring, and detailed performance analytics.

DCC Integrations

Ready-made plugins for Maya, Nuke, Blender and other industry-standard digital content creation tools.

OpenCue History

Decades of production-proven render management evolution

Early Foundations

Early internal tools and scripts supported the first large-scale rendering workflows at Sony Pictures Imageworks (SPI).

1992–2006: Cue1 and Cue2

The earliest generations of Sony Pictures Imageworks (SPI)'s internal queueing and render management systems.

2007–2018: Cue3

A major internal rewrite of Cue1 and Cue2 at Sony Pictures Imageworks that powered high-throughput, feature-film rendering at SPI for over a decade.

2019–2021: OpenCue Launch

The Sony Pictures Imageworks's Cue3 core code was open-sourced in collaboration with Google, becoming OpenCue.

2021: ASWF Adoption

OpenCue became an official Academy Software Foundation project.

2023: Academy Award

Matt Chambers received a Scientific and Technical Academy Award for pioneering Sony Pictures Imageworks’ original Cue3 system, later adapted as the Plow system at another company. Cue3 was further enhanced and evolved into what is now known as OpenCue.

2024–2025: Full Alignment

OpenCue's codebase is fully migrated and synchronized with SPI's internal code, ensuring the open-source project reflects current production realities.

Documentation Hub

Everything you need to deploy, manage, and extend OpenCue

Quick Starts

Get OpenCue running in minutes with our sandbox guides for Linux, macOS, and Windows.

Core Concepts

Understand OpenCue's architecture, components, and fundamental principles.

Installation Guide

Production deployment instructions for system administrators and DevOps teams.

User Guides

Day-to-day workflows for artists, supervisors, and production staff.

Reference

Reference guides for all users running OpenCue tools and interfaces.

Tutorials

Step-by-step walkthroughs for common tasks and advanced workflows.

Join the OpenCue Community

Be part of the future of render management

Academy Software Foundation

Official ASWF project advancing open source entertainment technology.

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Open Source Collaboration

Contribute code, fixes, and knowledge to shape VFX industry tools.

Industry Standard

Used by developers, artists, and studios worldwide.

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Active Development

Regular releases with community-driven roadmap and features.


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Page last modified: Aug 11 2025 at 03:52 PM.